TOOL Programming DEMO REEL 2015
The reel shows my tool programming in Maya, Unity 3D, Substance Designer, and 3ds Max. This demonstrate how I think outside the box to help team troubleshoot the challenges as technical artist and use my tool programming skills to design, maintain and optimize the pipeline.
RIGGING DEMO REEL 2015
The reel shows my current rigging work in Maya and 3dsMax. This includes my two animation projects as character TD and several rigging content and tools created for games.
The experience helps me further understand animation, character anatomy and modeling topology especially as it applies to deformation.